![pokemon sage map pokemon sage map](https://i.redd.it/ax01zoy0pxm51.png)
Fixed an issue whispering players of the same name/general DM improvements.Fixed a handful of visual issues across end of game screens.Fixed a slew of localization issues across end of game screens.Fixed voice input/output devices and settings not persisting across sessions.Fixed a bug where the defuse bar was duplicated.Fixed an issue with automatic weapons rarely not displaying tracers or audio effects when fired in short bursts.Fixed an Observer bug where the first person being observed in the game did not have a character portrait.Fixed an issue with some keybindings not displaying keybinding conflicts warnings correctly.Fixed an issue with milliseconds in the round timer not being accurate.Fixed an issue with the mouse cursor flickering when moving it over the scoreboard.Fixed a bug with the Bullet Tracers setting, having this setting active used to also disable muzzle flash on some weapons in addition to tracers.Fixed a bug where activating a spray could exit ADS while firing.Fixed a bug where dead player’s 1st-person arms would appear to be floating in the air.Fixed input and other various pieces of Agent control UI showing up for spectators.The Area-of-Effect indicators for Sova’s Recon Bolt and Reyna’s Leer now only show up on the enemy’s minimap if the player or their allies are close to the affected area.Cypher’s Cyber Cage no longer holds the teleporter doors on Bind open.Cypher Spycameras placed on the teleporter door frames on Bind no longer teleport it’s view location underground.Reyna’s overheal health no longer incorrectly shows 151 total when maxed.Fixed VFX that obscured Reyna’s screen if she scoped while healing.Fixed issue where translucent particles, like smoke layers, would show through Reyna’s Nearsight.Minor visual improvements to Contract and Battlepass rewards in the progression widget located at the top of the screen.Missions on the end of game screen are now sorted by completion and by type.In the shooting range, changing character now uses a lightweight and more performant UI than the flow going into a match.Transition out of game now shows the map you just played instead of Brimstone and Sage walking into a teleporter.Pings will no longer draw over allies and enemies when placed behind them.
![pokemon sage map pokemon sage map](https://kill-the-game.com/wp-content/uploads/2018/07/shrine-of-the-sage-scholar-job-octopath-traveler.jpg)
Pokemon sage map code#
+FPS on Mid to High Spec : We were able to improve CPU bottlenecks in a few places across the code as well.Improved the performance of the Viper specific HUD elements which had some performance issues.Reduced frame dips that would occur when a kill callout was added or removed to the hud.
Pokemon sage map skin#
The first time you’d come across these skin in-game you’d experience a drop in framerate.
Pokemon sage map Patch#
Our performance work this patch primarily focuses on improving performance during combat and general performance improvements for high spec machines.